In quest for the lost gamers: An investigation of board gaming in Scania, during the Iron and Middle Ages
Master’s Thesis, Lund University, 2012
Abstract: Board games has to a large degree, been studied based on historical sources. Ironically, this is true even for prehistoric games, where the Icelandic sagas have been used as a starting point for a deductive hunt for the mysterious game Hnefatafl. Later studies of gaming have to a large extent been transferring older research results. According to the author, this has created a rather skewed picture of historic games, which he means to problemise.
The author of this thesis will use gaming material from Scania as a starting point for an inductive study. Both archaeological and historical sources will be used as a basis for the results, but due to the over-representation of historical studies on the subject, the archaeological material will be given far more room in this study.